Sports and intellectual festival “Ford Boyard” for the senior preparatory group


Competitions

"Strong Men"

Each team needs to crawl along a gymnastic bench on their stomach, simultaneously pulling themselves up with both hands; run to the hoop, lift the dumbbells by 4 counts, run around the hoop and run back to the team, passing the baton to the next participant. The team that completes the relay faster wins.

"STONES IN THE WATER."

Master of Fire:

In front of you is a glass of water. You need to raise the water level in the glass to the red line. Children run up and put pebbles in it. The task must be completed in turn, passing the baton to each other. (Do it).

Elder:

The ______ team raised the water level in the glass faster. She receives the KEY.

"MULTI-COLORED CHAIN".

Leading:

The next competition is “Multi-colored chain”. You need to jump over the gymnastic sticks lying on the floor on two legs, then take a long colored stick and move the plume to the end of the rope. Then the stick must be put back in place and returned to the team. The team that completes the task faster wins.

Elder:

(sums up the relay, gives the key).

"PUZZLES".

Elder:

And now I will tell you riddles. You are ready?

  • A cloud was walking across the sky,
  • A cloud of beads has lost
  • Beads are jumping along the path,
  • Like crystal peas.
  • I weave fine lace,
  • You won't notice it on the fly.
  • Who got caught in my net -
  • It will remain hanging in it.
  • I'm running down a flight of stairs,
  • Ringing over the stones,
  • From afar by song
  • You will recognize me.
  • So that blades of grass grow faster,
  • He makes paths in the ground.
  • If he digs deep -
  • Lugu can breathe easily.

Elder:
You have guessed all my riddles, and each team receives a key.

"LIVE CHAIN".

Leading:

The result of the next relay will show us the most united team, because only united children who know how to act together can win it. At the signal, the first number stands sideways to the team, the second runs around him and stands next to him, placing his outstretched hand on the first’s shoulder. The third runs between the first and second snake and stands behind the second, putting his hand on his shoulder, etc. The team that returns to its original position first wins.

Elder:

sums it up, gives the key.

“REMEMBER THE PICTURES.”

Master of Shadows:

I invite one player from each team to the table. While my clock is counting down, you must remember in what order the pictures are located. Then I will turn the card over and you will have to reproduce the memorized version.

Elder:

Summing up, handing over the key.

"CONSTRUCTION OF FORT TOWERS".

Leading:

The next relay race is “Building Fort Towers”. Each team must carry “building material” across the “narrow bridge” and build a tower according to the diagram. Each participant takes 2 cubes. The winner is the team that built the tower correctly and completed the task faster.

Elder:

Sums up the game.

"ROOM OF UNKNOWN".

Master of Fire

: I invite one player from each team to join me. In front of each of you are three containers - with beans, with pasta and with nuts. But only one of them contains the key. You need to find it as quickly as possible and raise it high. Whoever completes the task faster is the winner.

Elder:

Sums up the game.

"CRYPTER"

Leading:

In this competition you will need not only speed, but also attention. You need to run to the module, take one toy insect there, turn it over and look at the written number. At the next stage, you need to take a card with this number, turn it over, determine the first sound of the drawn picture and place the letter on the board under the desired number. (for the first command the word “message”, for the second the word “labyrinth”)

Fort Boyard Party

Idea: organize an exciting and large-scale party based on the world famous game “Fort Boyard”. The main line is a quest to find 7 keys and a code word, with the help of which the treasury is opened. If a birthday is planned, then the treasury may contain gifts for the birthday person, and if it is a corporate holiday, the treasury may contain participants’ awards.

Location:

Ideally, this should be a place with the ability to organize several separate zones, preferably rooms. For example, a camp site, where in different houses there will be different rooms with tasks for players. If a forest or park is chosen as the venue, you need to take care of visually highlighting the areas with tasks using fabric and screens. In winter, the game can be moved to a large building with many rooms - a boarding house, an office, just a big house.

Organizers and participants:

if there are many players, they can be divided into 2 competing teams, but if there are few, everyone can play for themselves or in pairs. To carry out the game, you will need actors or guests willing to perform in such a role. Main characters: Presenter, Metronome, Fort Keeper, Gypsy, Pirate.

Tasks

"Dinner"

A thread, to the end of which a key is attached, passes through several not very pleasant-looking dishes (blood sausage, plum jam, a suspicious blue liquid, etc.), which must be eaten in turn within a certain time. Naturally, portions must be tiny, and the Pirate enforces the rules.

"Pipes"

In the room there are soldered plastic pipes in a chaotic order, with a large ring with a key on them. To get it, you need to pass the key through the intricacy of pipes.

"Swing"

An ordinary rope swing is tied to a tree branch, and a key hangs within reach. You need to swing and kick the key.

"The Trickster"

The player meets a Pirate in the room, who has a key tied to a string. In front of the Pirate there is a table with two marks where the player places his hands. The Pirate quickly places the key on the table, and the player needs to catch it before the Pirate pulls the string. This is a competition for reaction and distraction.

"Thimbles"

A very famous game where you have to guess which of the three glasses the key is under. It is better to invite a professional to conduct this competition.

"Strange Vessels"

The task is mostly for the female half. There are about 30 jars in the room (necessarily with a wide neck!), most of them are painted over, some are transparent. You can put a mouse or lizard in the transparent ones, pour water in the opaque ones, add flour, jam, batter, bread crumbs, feathers, paint, small fish and other fillings that are unpleasant to the touch. Throw a key into one of the jars, and invite the player, without looking into the jars, to feel with his hand and take it out.

"Four Objects"

There are 4 things in front of the player - for example, a chest, a box, a suitcase and a bag. In each of them there are 3 more, like in a nesting doll, and somewhere there is a key hidden.

"Balloons"

Balloons filled with helium with a key attached are located under the ceiling, you cannot jump to them. You need to shoot the balls with a pneumatic or children's pistol so that the key falls.

"Cunning Trap"

There is a large square net on the floor, a rope stretches from it to the ceiling, and a key is tied to the rope. When a player, standing on the net, jumps and pulls the key, the net will also rise and the player will find himself in a trap from which he must quickly get out.

"Crawling"

Any material creates a kind of tunnel through which you need to crawl to get the key and then return it back. The tunnel can be a tarpaulin, thick fabric, or plastic film (with holes for air circulation).

"Sword"

The task for real men is to pull a sword out of a wooden block and use it to cut the rope on which the key is threaded.

"Theft"

In the room there are various objects along the walls, through which you need to get to the key without touching the floor. To monitor the player's honesty, you can sprinkle flour on the floor. The objects can be a bed, a table, a hammock, a narrow bedside table, a rope suspension, a ladder, etc.

During the game, from time to time you can send players to the Guardian, who asks riddles. You can also get clues to the code word from the Guardian or exchange extra keys for them.

After the game:

Since the quest itself is very active and tiring, rest should be as passive as possible. A sauna with massage, barbecue, and just lazy relaxation, for example, by the pool, are suitable here.

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"Fort Boyard" Sports festival in the preparatory group

"Fort Boyard" Sports festival in the preparatory group

within the framework of the educational complex “My City, My Country”

Author:

Gashkova Olga Petrovna,

teacher 1st category

MADO kindergarten No. 155 in Tyumen

Goal : To form in pupils the need for physical activity and physical improvement.

Tasks:

  • To consolidate ideas about the natural resources of their native land, their region in which children live, through sports competitions.
  • Improve motor skills of preschool children (walking, jumping, throwing),
  • Teach children to navigate in real space using a map.
  • Continue to teach how to act in accordance with the rules of the game.
  • Foster a desire to win and a sense of teamwork;
  • Deepen the child’s understanding of his personal qualities, capabilities and achievements.

Equipment:

Elder Fury's costume, video projector, chest with natural resources of the Tyumen region, drawn maps of the route, containers with colored water with toys - spiders, snakes, Kinder barrels, "spider web" - cord, medicine balls, containers of different sizes, cord with paper cylinders, gymnastic sticks, “obstacle course” - bench, barrier, envelopes, balls, numbers, audio CD with sports songs, CD with music, decoration of the game room on the theme: “Fort Boyard Castle”, “combination lock” - calculator.

Leading method : game, competitive

Preliminary work: Talking with children about the old castle “Fort Boyard”, looking at illustrations of ancient castles, watching the television program “Fort Boyard”, making attributes for a sports festival - envelopes, decorating containers, cylinders from waste material, designing maps - diagrams, recording a video letter Elder Fura.

The progress of the holiday:

Children from the preparatory group enter the playroom to the musical introduction to the TV show “Fort Boyard.”

Presenter: Children, an emergency happened in our kindergarten: the natural resources of the Tyumen region disappeared from our museum. Guys, what riches were presented in our museum.

(Children's answers)

Presenter: We received a strange video letter to our kindergarten email. Let's listen together.

(A message from Elder Fura is included:

Fura: Hello girls and boys. I am Elder Fura. It’s hard to imagine the old Bort Boyard castle without me. I live at the very top in the old tower, I am its keeper. There have been no guests in my castle for a long time. And I decided to have a little fun. I managed to get the riches of your museum and hide them on the territory of my castle, in a chest with a combination lock. To find the chest, you need to go through many tests within a certain time, collect the lock code, which consists of numbers. If you do everything correctly, you will find the chest and use the code to open the lock where your museum exhibits are hidden. And to make it easier for you to search, I sent you maps by mail. Study carefully and go. I’m not saying goodbye, we’ll meet again.”

Host: Guys, do you like this game? Are we going in search of minerals?

Children: Yes.

Presenter: to hit the road, you need to do a sports warm-up.

(to the song: “It’s fun to walk together….children do warm-up)

Presenter: Dear players, your task is to divide into two teams. Both teams set off at the same time. All tasks are completed very quickly, on time. Whose team gets to the treasures of our museum the fastest will receive a well-deserved prize and return the lost item to the kindergarten! Before each stage of tasks, you need to agree on who you trust with this important task, choose one person from the team. The captain leads the team. And we will start our competitions with captains warming up

Stage 1. Arm wrestling. Fight of 2 captains on hands.

(The captain of which team won is the first to set off with the team, having studied the map)

Presenter: The teams disperse to different sides of the hall.

Stage 2. Inflatable balloons are hung on the stairs, one of them contains code number 2. Children untie the balls, go into playroom No. 1 and pop the balls in different ways, find the number 2)

(Children of the second subgroup untie the balls, go into playroom No. 2 and find the number 2)

Stage 3. In the game room No. 1 there is a room of “fear”

(Containers with colored water, spider toys, snakes)

Task: You need to choose one team member who can cope with the task and the team trusts him. Find the code number in 1 minute)

Stage 4 . In the corridor there is a “web” (a stretched cord), the entire subgroup, one by one, goes through the “web” so as not to touch the threads of the web. If they do, the bell will ring. The whole team works. (time 1 minute)

Whoever hurt it comes back. Additional time is given.

Stage 5. In game group No. 3 there is a container with water, barrels from kinders are floating in one barrel, code number 4, you need to use your teeth without touching the water with your hands to get the barrel.

Stage 6. One child goes through the “web” corridor, jump up and get the barrel with the next number. 5.

Stage 7. Two teams meet in the middle of the corridor

They are met by Elder Fura, who offers to solve riddles:

“What is the sweetest thing in the world” (dream)

“What is the softest thing in the world” (hand)

Presenter: We study the map and move on

Stage 8. Room of nasty things in game room No. 4 In different containers, husks, shells, etc.

(one child finds code number 6 in 1 minute)

Stage 9. In playroom No. 2, along a stretched cord with a gymnastic stick at arm’s length, the child moves paper cylinders, on one of which a code is attached (number 8)

Then the children go up the stairs to the playroom

Stage 10. Obstacle course: walking on the bench, jumping over the “barrier”, climbing the “Swedish” wall (envelopes are hung on the wall according to the number of children) Children take turns going through the “test course” One child from the team must find (number 9) in the envelope

After this, the children go to the group, get dressed and go out to the kindergarten territory.

Using the map as a guide, they go in search of a chest with natural resources around the sports ground. Whose team found the chest first completes the task:

Stage 11. “ Hit the chest with a snowball.” (Performed by the whole team one by one)

Stage 12. Arrange the numbers in ascending order.

(Whose team collected the numerical code faster is given the right to open the combination lock.)

Presenter: So we have found the natural resources of our region. I suggest going to the gaming room and meeting Elder Fura.

Fura thanks the children for their determination, intelligence, resourcefulness, courage, friendship and treats the children with sweet prizes. Children bring exhibits to the museum, where the senior teacher awards them with medals.

Literature:

  1. Fort Boyard [Electronic resource]. – Access mode: ru.wikipedia.org› FortBoyard (TV game)
  2. Fort Boyard [Electronic resource]. – Access mode: video.yandex.ru›FortBoyard
  3. Musical accompaniment [Electronic resource]. – Access mode: https://muzofon.com/search/Music%20fort%20boyard
  4. [Electronic resource]. – Access mode: https://www.youtube.com/channel/UCIzVmem3GfTdgPbZCFXpyUQ
  5. N.S. Golitsyna Non-traditional physical education classes
  6. Z.F. Aksenova Sports events in kindergarten
  7. N.M. Solomennikova Organization of sports leisure for preschool children
  8. V.Ya. Lykova T.S. Yakovleva Sports events and entertainment
  9. T.E. Kharchenko Sports events in kindergarten.
  10. S.N. Zakharova Holidays in kindergarten.

We invite teachers of preschool education in the Tyumen region, Yamal-Nenets Autonomous Okrug and Khanty-Mansi Autonomous Okrug-Yugra to publish their teaching materials: - Pedagogical experience, original programs, teaching aids, presentations for classes, electronic games; — Personally developed notes and scenarios of educational activities, projects, master classes (including videos), forms of work with families and teachers.

Why is it profitable to publish with us?

1. 1. “Kindergartens of the Tyumen Region” is an officially registered specialized media outlet at the federal level. 2. The activities of the editorial office are supported by the Department of Education and Science of the Tyumen Region 3. We issue a “Certificate of Publication” in the media. 4. The document has a unique number, is entered in the register, has the original seal of the editorial office of the online publication and signature. 5. “Certificate of publication” in the media is sent to the author in both paper and electronic versions. In detail In detail >>> Sample “Certificate of publication of author’s methodological material in the media”.pdf

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