card index of outdoor games for children of senior preschool age card index on physical education on the topic


Entertainment for kids and children

The children's outdoor game “Two Frosts” is an excellent help for adults, teachers, educators and heads of children's institutions. The game is designed for a large number of children, and serves as good entertainment for a large group of children.

This fun is successfully used with a large number of participants:

  • during summer camps;
  • during entertainment hours in kindergartens;
  • for school after-school activities;
  • during thematic and festive events.

The game is good at any time of the year: both in summer and in calm winter weather.

Organizational aspects

Any sports activity requires certain preparation or accessories.

Required attributes:

  • Theater or circus noses with elastic bands of different colors, it is advisable to use red and blue tones. In the absence of noses, Santa Claus caps of different colors are successfully used.
  • A sports ground or flat area for outdoor activities. The ideal terrain would be a stadium, gym, schoolyard or any other paved area.

The purpose of the outdoor game “Two Frosts”:

  • Physical: Develops speed, agility and agility in participants. Forms coordination of movements, balance.
  • Educational: Awakens zeal for victory, courage, spirit of comradely support.
  • Educational: expansion of conversational skills, learning to play, develops memory, sense of orientation in space.

Before starting the game “Two Frosts”, it is necessary to explain the rules of the game to elementary school children. A group of schoolchildren like to spend their free time playing games with a thematic and active focus. Primary, middle and older age children perceive such entertainment with interest.

What else to read Hide and seek - yard entertainment for children

Folk Russian style of fun, with the participation of a winter character, spoken poems, and exciting moments, awaken the audience to take active part.

The preparatory stage is quite simple. The children are explained the rule and told the text, which is pronounced by two Frosts and the rest of the players.

Every child has the opportunity to be the main character.

Outdoor game "Frost-Red Nose".

⇐ PreviousPage 17 of 29Next ⇒

Part 3. Walking like a “snake” between buildings behind the teacher.

Lesson 22

Program content. Practice walking and running in circles while holding the cord; continue to learn how to climb onto the gymnastics wall without missing the slats; practice maintaining stable balance when walking on a bench, jumping forward and dribbling the ball in a straight direction.

Benefits. Cord, 2 gymnastic benches, balls for half a group.

1 part. Walking and running in a circle to the right and left, holding the cord, changing the direction of movement (at the teacher’s signal), without stopping. The teacher performs this exercise together with the children. Walking and running alternate.

Part 2. General developmental exercises with a rope, standing in a circle.

1. I. p.: basic stance, rope in both hands below. 12

right foot back on the toe, rope up; 3-4 - return to the starting position. The same with the left leg (6-8 times).

2. I. p.: basic stance, rope in both hands below. 1—2

sit down, bring the rope forward, arms straight; 3-4 - return to the starting position (6-7 times).

Outdoor game "Sly Fox".

Part 3. Relay race with a large ball “Ball for the driver”.

Lesson 23***

Main types of movements.

1. Climbing onto the gymnastic wall and walking along the fourth rail, going down (2 times).

2. Walking on a gymnastic bench, hands behind your head (2 times).

3. Jumping over cords (6-8 pcs.) on two legs without pause; the distance between them is 50 cm (2-3 times).

4. Dribbling the ball to the designated place.

Program content. Strengthen children's skills in skiing, descent and ascent, turns; repeat game exercises on a sled, running and jumping.

1 part. One subgroup of children is engaged in walking and skiing exercises with the teacher: walking along the ski track in a “snake”, going around 6-8 poles standing at a distance of 2 m from each other (the bending is carried out alternately on the right and left); descent from a slope in the main stance; walking in a sliding step for a distance of up to 100 m.

The second subgroup at this time is sledding down a gentle hill in pairs.

At the teacher’s signal, the children change places.

Part 2. Game exercises.

"In places". On opposite sides of the site, sleds are placed in two lines. One line from the other is located at a distance of 12-15 m. A pair of children stand near the sled. At the teacher’s signal, all the players scatter around the playground and spin in different directions. To another signal: “Get to your places!” - everyone must take their place on the sled without confusing the line and their pair. The game is repeated 2-3 times.

Part 3. Walking in a column, one at a time, “snake” between pins (6-8 pieces, the distance between them is 50 cm), placed in one row.

Material to repeat

1st week. In room. Balance: walking and running on an inclined board; walking and running on a gymnastic bench while performing hand tasks; walking on a gymnastic bench, hitting the ball on the floor. Jumping: Jumping over cords, bars; jumping around objects on two Legs, right and left legs. With the ball: throwing the ball up; throwing the ball to each other; hitting the ball on the floor, moving forward with a step. Outdoor games: “Carousel”, “Don’t stay on the floor”, “Make a figure”.

2nd week.

In room. Jumps: standing long jump; jumping over a cord; jumping from hoop to hoop. With a ball: throwing a ball against a wall and catching it after bouncing off the floor; rolling the ball around objects. Crawling: on a bench on all fours; on your stomach, pulling yourself up with both hands; climbing an inclined ladder. Outdoor games: “Mousetrap”, “We, funny guys”.

3rd week.

In room. With the ball: throwing the ball to each other; throwing a ball (bag) at a distance; throwing a ball on the floor and catching it with both hands. Crawling: on a bench on all fours; crawling under the cord (arc). Balance: walking on a gymnastic bench on your toes; with a bag on his head, stepping over objects. Outdoor games: “Hurry up to run out”, “Fishing rod”, “Don’t stay on the floor”.

4th week.

In room. Climbing: climbing a gymnastic wall; climbing through the hoop straight and sideways. Balance: walking on a bench, stepping over objects; walking on toes. Jumping: jumping over bars, cords: standing long jump. Outdoor games: “Traps”, “Mousetrap”.

February

Lesson 25

Program content. Exercise children in walking and running randomly, in continuous running for up to 1.5 minutes; will continue to teach how to maintain stable balance when walking on an inclined board; practice jumping over bars and throwing a ball into a basket.

Benefits. Hoops according to the number of children, 6-8 bars, 2-4 boards, several large balls (diameter 20-25 cm).

1 part. Walking in a column one at a time. At the teacher’s signal, walk in all directions, form a column one at a time, run for up to 1.5 minutes at a moderate pace, changing the direction of movement; walking in a column one at a time. Reorganization in three columns.

Part 2. General developmental exercises with a hoop.

1. I. p.: main stance, hoop at the bottom (grip from the sides with both hands). 1-hoop forward; 2-hoop up; 3 hoop forward; 4 return to the starting position (6 times).

2. I. p.: main stance, hoop at the bottom. 1 - hoop up;

2 - tilt to the right, arms straight; 3 - hoop up; 4 - return to starting position The same to the left (6 times).

3. I. p.: basic stance, hoop in front of the chest in bent arms. 1-2 - sit down, bring the hoop forward; 3 - return to the starting position (6 times).

4. I. p.: sitting on the floor, hoop in bent arms near the chest.

1 - bend forward to the right leg; 2 return to the starting position. The same for the left leg (6 times).

5. I. p.: lying on your back, holding the hoop in straight hands behind your head (grip in the middle). 1-2-bend your knees, touch the hoop with the rim; 3-4 - return to the starting position (5-6 times).

6. I. p.: standing in a hoop. Jumping from a hoop and back into a hoop on two legs at the teacher's count 1-8, alternating with walking in a hoop (3-4 times).

7. I. p.: hoop in both hands below (grip from the sides). 1 - hoop forward, right leg back on the toe; 2 - return to the starting position The same with the left foot (6 times).

Main types of movements.

1. Walking on an inclined board (width 15 cm, height 30 cm), arms to the sides (2-3 times).

2. Jumping - jumping over bars (6-8 pieces up to 10 cm high) without a pause (2-3 times).

3. Throwing balls into a basket (ring) from a distance of 2 m with both hands from behind the head (5-6 times).

The teacher places aids for performing exercises in balance and checks their stability. Children line up in two columns and walk up and down the board in a continuous fashion, balancing freely with their hands.

Then the children are divided into two subgroups. One performs jumps on two legs over the bars, and the second, one after another, throws the ball into the basket in a continuous manner. At the teacher’s signal, the children change places and, after the teacher makes sure that everyone is ready, begin the exercises.

⇐ Previous17Next ⇒

Recommended pages:

Game "Two Frosts" game rules

After the words of the presenters and the children’s answer, the participants run only in one direction. Anyone who breaks the rule becomes “bewitched.” It is forbidden to stay in one of the “houses” for a long time, or, conversely, to leave the shelter without waiting for the spoken words.

A greasy child remains motionless until he is “unfrozen.” Brothers - frosts can bewitch the guys before they cross the line indicating one of the “shelters”.

After two races, the number of “frozen” players is counted and children who were never caught are noted. The data is recorded or remembered to determine the winners at the end of the game.

A new pair of Frosts is chosen and the fun is repeated until all those participating have served as “formidable wizards.”

Card index of outdoor games in winter for children of the senior group card index (senior group) on the topic

Card index of outdoor games in winter for older children

The Snow Queen

Goal: to develop speed and agility.

The players are on the court, the driver is the “Snow Queen” away from the players. On command, the players scatter around the court, and the Snow Queen tries to catch up with them and stain them. The one she touched turns into a “flake of ice” and remains standing in place.

Frost - Red nose.

Goal: development of dexterity, cultivation of endurance and patience.

Two houses are designated on opposite sides of the site, and the players are located in one of them. In the middle of the platform, the driver - Frost - Red Nose stands facing them. He says:

I am Frost - Red Nose.

Which one of you will decide

Set off on a path?

The players answer in chorus:

We are not afraid of threats

And we are not afraid of frost.

After that, they run across the site to another house, Frost catches up and tries to freeze them (touch them with his hand). The frozen ones stop at the place where the Frost overtook them, and stand there until the end of the dash. Frost counts how many players were frozen. It is taken into account that players who ran out of the house before the signal or remained in the house after it are also considered frozen. After several dashes, a new Frost is chosen. At the end of the game, the results are summed up and they compare which Frost froze more players.

Option. The game proceeds in the same way as the previous one, but there are two Frosts (Frost - Red Nose and Frost - Blue Nose). Standing in the middle of the playground facing the children, they say:

We are two young brothers,

Two Frosts are daring,

I am Frost - Red Nose,

I am Frost - Blue Nose.

Which one of you will decide

Set off on a path?

After the answer: We are not afraid of threats, And we are not afraid of frost - all the players run to another house, and both Frosts try to freeze them. They count how many players managed to freeze. At the end of the game, it turns out which pair of Frosts froze more players.

Snow carousel.

Purpose: to practice local orientation.

Holding hands, children form a circle around the snowman and depict snowflakes. At a signal from an adult, they walk slowly at first, then faster and faster, and finally run. After the players run in a circle several times, the adult invites them to change the direction of movement, saying: “The wind has changed, the snowflakes have flown in the other direction.” The players slow down, stop and start moving in the opposite direction. At first they move slowly, and then faster and faster, until the adult says: “The wind has completely died down, the snowflakes are calmly falling to the ground.” The movement of the snow carousel slows down, the children stop and let go of their hands. After a short rest, the game resumes.

We are funny guys.

Goal: To develop in children the ability to perform movements according to a verbal signal. Practice running in a certain direction while dodging. Promote speech development.

Children stand on one side of the playground behind an imaginary line. On the opposite side of the site there is a snowdrift or snow bank. A little to the side, to the side of the players, there is a trap (it is designated by an adult or chosen by children). The players say in chorus:

We are funny guys

We love to run and jump.

Well, try to catch up with us,

One, two, three - catch it!

After that, everyone runs to the other side of the site and hides behind a snowdrift. The trap catches up with the runners, and those hit by it move to the side. The trap cannot catch those players who manage to run behind the snowdrift. He counts those caught after each run. After 3-4 runs, they count how many players managed to catch the trap and choose a new one. One of the players is chosen as an entertainer and stands in the middle of the circle. The rest of the children walk in a circle, holding hands. They say:

In an even circle,

One after another

We are going step by step.

Stand still

Together together

Let's do it... like this.

The players stop, lowering their hands. The entertainer shows some movement that imitates the pose of a skater, the step of a skier, the rotation of a figure skater, a blow with a stick or the actions of a goalie in hockey, as well as any other action characteristic of one of the winter sports. All children must repeat this action and name it. After several repetitions of the game, the entertainer chooses someone else from the players to take his place. Entertainers must try

Traps in pairs.

Goal: learn to run in pairs.

Children stand in pairs, one after another, at a distance of 2-3 steps on one side of the playground. At a signal from an adult, the first in pairs quickly run to the other side of the site, those standing behind try to catch them (each their own pair). When repeating the game, children change roles.

Blizzard.

All children stand one after another and join hands. The first one is an adult - he is a blizzard. The blizzard slowly runs between snowy buildings, shafts, sleds like a snake or runs around them, leading them behind it. The guys try not to break the chain and not bump into objects.

Whose pair is faster?

Children form two units, in each of them they are divided into pairs, standing behind each other. At a signal from an adult, the first two pairs of children, holding hands, quickly run towards the snowman, trying to overtake one another. The couples that have run return and stand at the end of the column, the next couples run.

Relay races:

Vorotsa

Teams line up in a column, facing the finish line. At a distance of 20–30 m, “goals” (ski poles tied at the top) are installed. At the signal, the first participant must run through the gate, run to the final stop and return back to the team.

Sleigh town

1. In a team, participants are divided into two groups and line up opposite each other (boys - girls). Boys' sled - place your right knee on the sled and, pushing off with your left foot, reach the girls and pass the sled to them. The task is repeated. The arriving player goes to the end of the column.

2. Teams line up in columns facing the finish line at a distance of 15–20 m from it. A line is drawn in the center. Opposite each team there are 2 cubes. The first participant sits on the sled, and the second participant carries him. Having reached the cubes, the participant on the sled takes them in both hands and rides to the final stop, where the participants change. When the participants return, they put the cubes back, etc.

Sled relay

Teams line up facing the finish line at a distance of 15–20 m from it. Each team member has his own colored flag. One participant sits on his knees in the sled, holding a flag in his hand, and the second participant takes him to the final stop, where they change places.

Turtles

The participants of the game line up in pairs. On command, participants sit on the sled with their backs to each other. Moving with your feet, you need to roll to the final stop (18–20 m), and run back to the team, rolling the sled.

Sleigh drags

The sleds are placed with their noses in opposite directions, the players sitting on them hold the rope in their hands. Each participant tries to pull the opponent and move further forward.

Exchange flags

To play, you need flags of 2 colors (sticks, cubes) according to the number of participants and a square-shaped area. Each player on one team receives 2 flags of different colors. Divided into 2 groups, the players of this team are located on opposite sides of the court. The players of the other team, also divided into 2 groups, occupy the other sides of the square. At the signal, both teams rush forward. The first team's task is to exchange flags in such a way that each player has two flags of the same color. The task of the second team, which is without flags, is to prevent this. If a player of the second team manages to insult a player of the first team, the latter leaves the game. The first team is considered the winner if more than half of the players managed to exchange flags. Otherwise, the second team wins. When the game is repeated, the participants change places.

Blue and yellow sticks

On a snowy hill there are blue and yellow sticks according to the number of players. On the command “March!” everyone runs out due to a common feature. Everyone tries to take a stick of their team's color and go back. The team whose players run further over the line with their sticks wins.

"Cauldron" or "Ball from the Circle"

A large circle with a diameter of 5–10 m is drawn on a compacted area. In the center of the circle is another one with a diameter of 1 m. This small circle is called the “Cauldron”. 2-3 circles are drawn according to the number of teams. In the center of the circle is a player from the opposing team. Players of the same team are surrounded by a circle. All with clubs. Task: the team scores the ball into the “cauldron”. Driver: tries not to miss the ball into the “cauldron”. The game is against time. The team that scores the most goals wins.

Ball on the club

Teams line up in a column and take turns throwing the ball with a stick, trying to knock down the club located at a distance of 8-10 meters from the line. To play, have several sets of balls or clubs, quickly pass them to the next player. If there is inventory, the task can be completed by all players at once, gradually changing with those who provide the inventory.

Sled relay race.

Teams are lined up in columns facing the finish line, located at a distance of 40–50 cm. At a signal, 3 players from each team: one in a sled, the other in a harness, the third pushing the sled from behind, run to the finish line and back. Then the one who drove the sleigh stands at the end of the column. He is replaced by the one who pushed the sleigh, who sat in the sleigh pushes the sleigh from behind. The next player from the team gets on the sleigh. Option: you can occupy the sleigh with two players: one is lucky, the other is in the sleigh. At the turn, the participants change places.

Sleigh cars

One player lies on the sled on his stomach with his legs dangling. Another, holding his legs, pushes the sled forward. At the turn, the participants change places.

On one ski

The teams line up in opposing ranks. At the signal, players move forward on one ski, pushing off with their feet. The team that switches places faster wins.

Ski team

Formation of teams in opposing columns of 3. One participant rides on skis, the other two pull him in a sled by a rope to the flag and back.

Counter relay race with a ski pole “Who is faster”.

The participants line up in the same way as in the 2nd relay race - in pairs. One participant sits on the sled, the second takes one end of the ski pole in his hands, and the other end of the stick is held by the participant on the sled. At the judge's signal, the pairs begin to move. The second player carries his partner by the ski pole. Having completed the task, they pass the sled and ski pole to another pair of players. The relay ends when the team returns to the place where it started.

Competitions

1. Who can turn their skis 180°, 360° faster? 2. “Jumpers” - turns on skis with a jump. 3. “Slide further” - on one ski after acceleration or pushing off with poles, on a sled, lying on your stomach. 4. “Pulling” - a circle with a diameter of 2 m is marked in the snow. The competitors sit in a sled tied with a rope 4 meters long. Task: resting your feet on the snow, pull your opponent into a circle. 5. “Race for the flags” - players line up in one line. The flags are located at a distance of 10–15 meters. On the first line, flags are placed according to the number of players (2 less). On the second line, flags are placed according to the number (2 less) than on the first line, etc., until 1 flag remains. Participants run to the 1st line, take flags (1 each), whoever gets the flag continues the competition; those participants who did not receive flags return to the starting line. Game continues. The one who takes the last flag wins.

Literature:

1. razumniki.ru›

2. bambinella.ru›igri-zimoi-33.php

3. detskieradosti.ru

Rating
( 2 ratings, average 4 out of 5 )
Did you like the article? Share with friends: