Game program on Knowledge Day “Travel to Schoolland” methodological development on the topic


Games and competitions for September 1. Day of Knowledge

What can you play with your children on September 1?

Games, competitions and entertainment on September 1 for schoolchildren.

FISHING ROD

For this game you will need a jump rope 1.5-2 m long. Several people can participate at the same time. All participants stand in a circle. The leader stands in the center of the circle. He takes a jump rope in his hand (you can take a rope or cord with a soft ball tied at the end) and says: “Catch, fish, big and small!” begins to rotate the rope so that its end falls under the feet of the participants. The participants' task is to ensure that the jump rope does not touch their feet. To do this, when approaching the feet of the “fishing rod,” you need to jump so that the rope passes under your feet. If one of the participants steps on the “fishing rod”, then he is considered caught and at the same time changes places with the leader. The game can be limited in time or played until all participants are in the role of leader.

CATCH THE SPARROW!

This fun game is designed for all participants, who stand in a circle, holding hands tightly, and choose a “sparrow” and a “cat.” The "Sparrow" is placed in - outside the circle. The “cat’s” task is to run into the circle and catch the “sparrow”. The rest of the participants should not let the “cat” near the “sparrow”. The game continues until the “cat” catches the “sparrow”. In this case, the game ends and a new “sparrow” and “cat” are chosen.

PULL PUSH

In this game, all participants need to be divided into pairs. The pairs line up on one line drawn by the leader. At some distance (about 3 m) another line is drawn. Participants stand with their backs to each other and grab their partner with their arms bent at the elbows. At the leader’s signal (ring the bell, clap your hands, say: “One, two, three - pull!”), the pairs rush to the indicated line. Having reached the mark, they return.

In this case, first one participant walks facing forward, and then vice versa. The winner is the pair that returns to their place faster than the others.

“IT LOOKS LIKE IT’S STARTING TO RAIN...”

All participants are divided into two equal teams. In front of each team, at some distance, a chair is placed on which a raincoat, umbrella and hat are placed. At the command of the leader: “March!” the first participant runs up to the chair, puts on a raincoat and hat, then, opening his umbrella, shouts: “It seems like it’s starting to rain!” After that, he takes everything off and runs back to his team. The rest of the players do the same.

The team that finishes the relay faster than the other wins.

NOODLES

A large stake is driven into the ground before the game. A rope 2 m long is tied to it. Around the stake (not very close, about 1 m away) various small objects (sticks, cones, etc.) are placed in a pile. This is the “noodle” that the players want to steal. One of them is the presenter. He is a "cook". Having grabbed the free end of the rope and pulled it tight, the “cook” quickly walks or runs around the pot (cola). They put a tourniquet in his hands. But the players are impatient to taste the “noodles,” and they try to grab one of the objects stacked near the pot. Players can only take one item each time.

The “cook” guards the “noodles” and runs around in a circle with a tourniquet, trying to make the players dirty. In his other hand he holds a taut rope. The one who is covered with a tourniquet must put back everything that he managed to take away. The game ends when all the “noodles” are cleared up. And the one who has the most “noodles” on his hands wins.

MOLECULES

All present players take part in it. They all move chaotically at the words of the presenter: “Atoms are molecules, atoms are molecules.” Then the presenter suddenly shouts out a number (for example, three). In this case, everyone must form teams (hug, hold hands) of as many people as the number was named (in our case, three people each). Then the “fermentation of atoms” occurs again, and the command sounds again. The one who does not have enough space in the molecule becomes the next leader. The game can continue for a period of time determined by the players.

VOLLEYBALL

All participants stand in a wide circle. One of the players throws the ball through the center of the circle. At the same time, he names a word (noun). The one who catches the ball simultaneously adds a verb that has a suitable meaning. For example: “a cloud is floating”, “a fire is burning”. Whoever names nonsense is eliminated from the game. The winner is the last participant left. Since first-graders do not yet know what a “noun” and a “verb” are, they are explained that they need to name the object and what to do with it.

WHERE WHERE?

All participants stand in a circle, and the leader counts them all in numerical order. Everyone must remember their number, and then all the players are mixed, and again everyone stands in a circle. The leader stands in the center. He names any two numbers that must change places, having previously shouted: “Where, where.” The leader's task is to take the place of one of those players who run from place to place. The participant who remains without a place becomes the leader.

CHANGING MOVEMENTS

This game develops attention, which first-graders will need in their future school life. The game is to guess the person who is changing movements. To do this, all participants stand in a circle. One volunteer goes out the door and he will guess.

When the volunteer leaves, the remaining ones choose the most mobile person (leader) who will change movements. When the volunteer returns, everyone starts clapping at the same time. Then, following the leader, they change movements, for example, stomp (but this must be done unnoticed by the guesser). If a volunteer guesses the leader, then the leader, in turn, becomes the guesser.

JEALOUS CHICKS

All participants line up in two chains opposite each other - these are “chickens”. At the front of each chain is a “chicken”. At the leader’s signal, the “hens” must touch (spot) the “chickens” from another chain and protect their own. A “Chicken” touched by a “Chicken” from another chain goes into her chain. The “hen” who has the most “chickens” at the end of the game wins.

MELT THE ICE!

It is better to play this game if it is a warm, sunny day on Knowledge Day. And if the game is played indoors, then you can play in any weather.

All participants are divided into two teams, each receiving one ice cube (preferably the cubes are the same size). The team's task is to melt the ice before the other team. The cube must constantly move from one player to another. Participants can warm it in their hands, rub it, etc. The team that melts its piece of ice faster wins.

ZOO

This is just a fun game to get 1st graders into the holiday spirit. All participants stand in a circle and take each other’s hands. The conditions of this game are as follows: whoever hears the name of the beast, which was whispered to him in advance, but so that no one hears, must fall, and the rest must hold him back. The presenter begins the story: “I’m walking through the zoo and I see a lion (everyone is standing), I go further, I see a crocodile (everyone is standing), I turn the corner, and there is a hippopotamus (everyone is standing)... I decided to leave and I see... A HARE.” . Then the following happens: everyone falls, because they whispered “HARE” to everyone.

Only for this game you need to put something soft in advance, for example mats, which are in any school gym, or mattresses and blankets if the game is played at home.

CONFUSION

From all the participants, one leader is chosen, who turns away from the rest of the players. Everyone else joins hands and tries to get entangled without breaking hands. Then they call the leader: “Unravel us!” The presenter must untangle the entangled participants, but also without tearing their hands.

COOKIE

This competition develops dexterity and reaction in children. For this, you need to prepare cookies in advance, preferably ones that are difficult to crumble. All participants are divided into two teams. In front of each team you need to put a large plate with such cookies and give them a ball in their hands. At the leader’s signal (this could be ringing a bell or clapping your hands), the first team members must throw the balls up and, while they are flying, have time to grab the cookies from the plate (the more, the better). In this case, the cookies should not break or crumble. The team with the most whole cookies at the end of the competition will win. They can become prizes for the winning team.

GARDEN PASSIONS

For this competition you need to prepare in advance 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans. Interested participants are divided into two teams of 4 people. Everyone is given “gardening tools” in their hands, distributed as follows: 1st participant “plows the ground” (puts down hoops); 2nd participant “plants potatoes” (puts potatoes in a hoop); The 3rd participant “waters the potatoes” (runs around each hoop with a watering can); The 4th participant “harvests” (collects potatoes in a bucket).

All actions take place one after another. The winner is the team that finishes the “garden work” faster than the other.

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