Printed board games for senior group card index. Card index of verbal and didactic games in the middle group


Goals and objectives of board and printed games

A type of primary activity of preschool children, aimed at an analytical approach to solving a game situation, presented in the form of a visual aid, is called a printed board game.

Such games include:

  • mosaics;
  • didactic games in pictures (for example, a set of objects for the game “The Third Wheel”);
  • folding cubes (in which the overall image is folded by turning over the faces of each cube);
  • puzzles;
  • lotto;
  • domino;
  • checkers, etc.

Board and printed games are an important part of the subject-development environment in kindergarten

The goals of introducing board-printed games into the educational process are:

  • consolidation or development of acquired knowledge;
  • development of thinking processes, attention, memory, imagination and speech;
  • training in perseverance, discipline and the ability to finish a job;
  • fostering compliance, a tolerant attitude towards partners, and the ability to cooperate.

To achieve these goals, it is necessary to systematically solve the following tasks:

  • consolidate knowledge about objects, their purpose, species differences;
  • teach preschoolers to generalize objects according to essential features and identify relationships between them, as well as to compose parts into a whole;
  • identify children’s interests (for example, compiling collective pictures from mosaic parts, putting together puzzles on a particular topic, etc.);
  • develop the ability to play in small groups (children play in pairs, in threes, but if there are many participants in the group, it becomes difficult for them to decide on their role in the team - showdowns and quarrels begin);
  • develop the skill of choosing play partners (by temperament, mood, etc., and not just by appearance);
  • methodically competently build a system of interaction between children (the teacher plays the role of guiding the game process, but not the leader);
  • encourage children's independence.

This is interesting. Scientists have proven that the structure of the human brain in childhood makes it possible not to forget anything, but to put it away in a kind of “portfolio.” Over time, all lost situations will be consolidated, assimilated and become a habit of the baby’s behavior.

Visual material

Visualization is one of the main principles of gaming activities and the entire educational process in kindergarten. To carry out this work, certain visual aids are required. In other words, to create a picture from a mosaic, you need its diagram, and to create a picture from a puzzle, you need a solid image as a hint.

Games based on visual perception of information are associated with games such as:

  • plot or symbolic pictures, images for the development of speech, mastering the basics of mathematics, familiarization with the world of things and nature, etc.;
  • puzzles (including three-dimensional ones);
  • lotto and domino sets;
  • cubes;
  • mosaics;
  • “Adventure games” with chips and dice.

Puzzles can be of different shapes, but it is important that each child receives a separate set

This is interesting. You can make simple puzzles with your own hands. It is enough to cut postcards with a plot that is understandable to everyone into several uneven parts.

In order not to lead to hysterics, immediately stipulate that each child will have his own set of props, for example, a separate puzzle. If kids see such toys for the first time, then you need to give them time to get to know each other, and only then move on to playing. Please note that in younger groups, the folding process itself is important for children, so the picture should be the same - then there will be no tears. In older groups, you can give each student their own puzzle, and the pictures will be different. If time allows, then include in the game the stage of exchanging details: this way the kids will be able to put together different stories, and training motor skills and thinking will be more productive.

Another important point. For some games, for example, lotto, dominoes, it is assumed that there is one set for a certain number of players. But there may be more children in the group. In this case, you should take care of purchasing not one, but two sets. And divide the playing chips (or other game materials) equally.

If you are interested in learning about the full classification of games for children in kindergarten, read our article - The main types of games in kindergarten and their topics.

Video: example of a printed board game “Opposites” in the form of a puzzle

Table: features of choosing games for children of different ages

Age/groupFeatures of developmentGamesExamplesTimeNotes
2–2.5 (first minor)Games must have plot pictures
  • cubes;
  • puzzles;
  • color pictures;
  • mosaic;
  • didactic games.
  • "Third wheel";
  • “Guess the tree” (compare and identify differences between two/three objects);
  • “Who eats what” (describe the vegetables/fruits shown in the picture), etc.
Up to 5 minutesIf the regime allows (there is time before bed or before meals), then it would be good to change this activity to a more active one
3–4 (second youngest)Interest in games in pairs
  • didactic games with pictures;
  • folding cubes;
  • mosaic;
  • puzzles;
  • colorful dominoes;
  • geometric lotto.
  • “Whose children?” (consolidate knowledge about domestic animals and their babies);
  • “Fold a square”;
  • “Gardener” (the presenter selects a gardener who looks at the picture and, without naming it, describes the vegetable/fruit).
7 minutesThe work is aimed at speech development
4–5 years (average)Work in small groups (3–4 people)
  • didactic games with pictures;
  • cubes;
  • puzzles;
  • lotto (with pictures);
  • dominoes (with pictures);
  • checkers;
  • Adventure games.
  • "The fourth wheel";
  • “Fold the pattern”;
  • “Let's help the doll” (consolidate knowledge about objects and their purpose);
  • “Where can I buy this?” (children put pictures of products on large cards with stores).
7–8 minutes
5–6 years old (older)Conscious participation in team games
  • didactic games (for example, paired pictures);
  • cubes;
  • lotto;
  • dominoes (with pictures and numbers);
  • checkers;
  • Adventure games.
  • “Which tree is the leaf from” (children take a card with a picture of a leaf and determine which tree it came from);
  • “Flies, floats, rides” (consolidate knowledge about types of transport: land, air, water).
10 minutesCombining physical activity of an adult and a child
6–7 years (preparatory)Intolerance towards adult help
  • didactic games;
  • lotto (with pictures, numbers and letters);
  • domino (classic);
  • checkers;
  • adventure games;
  • chess (if the program includes this sport).
  • “Topsy-turvy” (selection of opposite concepts, for example, the presenter posts a picture of autumn - children describe spring, etc.);
  • “Who needs what for work?” (consolidate knowledge about tools, cultivate interest in the work of adults).
10–12 minutesChildren learn to comment on their actions with high independence in completing tasks

The didactic game “Fold the Square” fosters patience and perseverance in children

Kinds

There are a huge number of varieties of children's lotto, so it is easy to take into account the preferences and interests of each specific child. For the little ones, cards with a small number of cells and elements are offered. So, there are cards and chips with images of fairy tale characters, animals, vegetables and fruits. They are suitable for children up to 4 years old. But geometric shapes and numbers will help children of middle and senior preschool age repeat important material in an unobtrusive form.

There are other development options. For example, a set in which the playing fields are dedicated to one of them, and the chips represent various attributes (for example, a thermometer and a syringe refer to a doctor) will help introduce children to professions.

Children playing lotto

Card index of board-printed games in kindergarten

The card index of ready-made games is grouped according to the age of the children, which is reflected both in the tasks being solved and in the content of the game.

First junior group

For this category of kids, it is appropriate to use materials that involve putting together whole pictures from individual pieces, usually an even number (from 4 to 6). In addition, you need to use mosaics that develop fine motor skills. This type of game involves folding pictures based on a pattern.

Mosaic “Fold the picture” develops fine motor skills of children

Another important nuance regarding the method of playing the game: at first, the kids complete the task themselves with the help of an adult, then without an assistant. The last, most difficult stage of the work can be folding pictures at speed, but without a competitive moment. Paired or group games are not introduced in classes; each participant must have their own set of materials to avoid the possibility of quarrels.

“Who hid in the cubes?”

Tasks:

  • introduce children to the main representatives of domestic and wild animals; develop the skill of combining elements into a single plot;
  • increase cognitive motivation.

Instructions:

  1. “Guys, here is a picture of an animal, but it has split into 4 parts. Consider them." Note: if this is not the first time that children have performed such a task, then you can ask them to name those parts of the body that are on the faces of the cube.
  2. “Now try to fold the little animal. To do this, find a cube with a head on it and place the rest on it.”
  3. Together with the children we name the resulting animal.

Mosaic, geometric shapes

Tasks:

  • consolidate knowledge of basic geometric shapes (square, circle, triangle, oval);
  • help kids learn to correlate a verbal image with an image;
  • develop attention and memory;
  • cultivate persistence in work.

Instructions:

  1. Children receive a set of geometric shapes and a base (cardboard or wood or plastic) with indentations. “Guys, name the shapes corresponding to each indentation.”
  2. “Now find among your figures those that fit the shape on the base.”

In the first junior group, children do not play together, but side by side

Second junior group

In addition to the methodological subtleties characteristic of the first junior group, an element of team play is added.

Dominoes "Animals"

Tasks:

  • consolidate children's knowledge about domestic or wild animals;
  • teach to correlate the visual and auditory images of a word;
  • develop attention, speech;
  • develop the ability to work in a team.

Instructions:

  1. Each kid gets 4-5 dominoes.
  2. The teacher places the first bone.
  3. The kids take turns putting matching pictures of animals.

At this stage, you can assign tasks to complete in pairs.

In the second younger group, you can gradually introduce elements of work in pairs

“The Third Wheel” (theme “Dishes”)

Tasks:

  • teach children to separate an extra element from those united by some characteristic;
  • develop logical thinking;
  • cultivate patience.

Instructions:

  1. Children receive 3 pictures.
  2. “Guys, look at the pictures, name the objects.”
  3. “Which element and why is extra?”

Middle group

When working with this age group, the emphasis is on speech development. Therefore, all games involve detailed commentary along the way.

"What season?"

Tasks:

  • consolidate children’s knowledge about the seasons and their defining features;
  • develop speech and logical thinking.

Instructions:

  1. The teacher gives the children 2-3 pictures depicting characteristic signs of a particular time of year (for example, children are making a snowman, trees in the snow, a janitor clearing paths).
  2. “Guys, don’t show your pictures to anyone. We will guess what is depicted on them.” Turning to the child, he asks him to describe what is drawn on the first card.
  3. Whoever guessed correctly names the time of year.
  4. The one who made the guess shows the picture to make sure that the season is guessed correctly.

Game "What time of year?" develops logical thinking and speech abilities of the child

"Paired pictures"

Tasks:

  • train to find similarities and differences between two pictures, learn to select the same ones;
  • develop the ability to follow the rules of the game.

Instructions:

  1. The teacher takes 2 pictures that depict the same objects. He asks what it is and also gives additional information (they are the same).
  2. Then the teacher hands out 6 cards to the children and asks them to find pairs.

The game “Paired Pictures” develops the ability to combine objects based on certain characteristics

To make it more difficult, you can arrange the pictures in a column, give the kids a set of 3-4 cards and ask them to find pairs for their children in a common column.

Senior group

A distinctive feature of working with children of this age is that children need to be taught to compare objects according to a unifying characteristic.

"Numbers"

Tasks:

  • teach ordinal counting from 1 to 10;
  • learn to compare the number with the number of objects in the picture;
  • train voluntary attention, cultivate patience.

Instructions:

  1. Children receive 2-3 central blocks with images of numbers and 10 figured cards with images of objects ranging from 1 to 10.
  2. Kids must connect the central block with matching shapes to make a solid circle.

The game “Numbers” trains counting skills and voluntary attention

Preparatory group

For this age category, it is important to choose games where the plot requires commentary.

“What does the doctor need?”

Tasks:

  • generalize children’s knowledge about professions and expand knowledge about the purpose of certain work-related items;
  • develop fine motor skills, speech, and the ability to logically construct statements.

Instructions:

  1. There are cut-out pictures (for example, tools) on the table.
  2. Children collect entire episodes.
  3. Explain the purpose of the images obtained.

“When does this happen?”

Tasks:

  • consolidate children’s ideas about the times of day;
  • cultivate patience and attention.

Instructions:

  1. The child receives a set of pictures depicting scenes related to different times of the day.
  2. Children take turns saying what time it is and describing their picture (for example, “This is morning because we are doing exercises”).

Game "When does this happen?" reinforces preschoolers’ ideas about the times of day

7. Printed board games

  • Cheerful pencil
  • Magic wands
  • Tic Tac Toe
  • Sea battle (1st option)
  • Sea battle (2nd option)
  • Board games are a special category of games that, unlike others, require from participants not only attention, logical thinking, reaction speed and observation, but also certain skills in using a pencil or pen. The game forces the child to think first and only then draw certain objects on a sheet of paper, since it will be difficult to erase the drawing later.

    Printed board games are quite complex, so children can only learn to play them from the age of 5-6. But, despite this, they are very interesting and are always perceived by children with pleasure.

    Purpose of the game:

    develop attention, observation, memory, the ability to quickly find changes and missing elements in a subject.

    Equipment:

    sheets of blank paper, preferably checkered, red and blue pencils for each participant in the game.

    Age

    : 5–6 years.

    Progress of the game:

    children sit at tables in pairs, receive sheets of blank paper and carefully listen to the rules of the game, which consist in the need to give instructions to a partner about drawing a particular line (for example, lead to the right, and now – up).

    After this, each person is left with a certain broken line drawn in red pencil on the sheet. Now the participant who gave commands to his partner takes a blue pencil himself and begins to repeat the existing drawing on his sheet of paper. A special rule is that the length of the lines from which the polyline is constructed should be approximately the same.

    The next stage is that the participants who played in pairs change roles, and now the other child gives instructions that must be followed. At the same time, children not only repeat concepts such as “up”, “down”, “right”, “left”, but also learn to repeat the drawing on another sheet on their own, which requires certain attention and the ability to navigate on a plane.

    Purpose of the game:

    teach children to group objects according to their properties and belonging to one category or another, improve the ability to generalize, develop memory, attention, and logical thinking.

    Equipment:

    10-15 counting sticks, a pencil, an eraser and a piece of white paper.

    Age

    : 5–6 years.

    Progress of the game:

    The teacher offers the children the following task: they need to fold the prepared sticks into a certain shape, for example a triangle or a rectangle. He then asks how many sticks it took.

    When the guys answer the question, you should invite them to draw the same figure on a piece of paper, and it should be about the same size. If it is still difficult for the children to complete such a task, then a ruler can come to the rescue, which they usually already know how to use.

    You can also offer to assemble a square from counting sticks, ask the children to name its distinctive features and show how they can turn it into 2 triangles using only one stick.

    When the children complete this task, it is necessary to ensure that they correctly transfer these figures onto pieces of paper using a pencil. During the lesson, special attention should be paid to the rules of using a pencil and an eraser, and show how to use a ruler correctly so that the lines are straight.

    Purpose of the game:

    develop attention, memory, the ability to focus on a certain subject for quite a long time, teach children to distinguish concepts such as “diagonally”, “vertically”, “horizontally”, and systematize previously acquired knowledge.

    Equipment:

    sheets of paper for each participant, pencils or pens.

    Age

    : 6–7 years.

    Progress of the game:

    The leader invites the children to learn how to play a very interesting game and begins to explain the rules, which are that it is necessary to line up a series of crosses or toes diagonally, vertically or horizontally.

    But first you should explain the meaning of these words, since not all children may be familiar with them.

    At the next stage, the teacher shows how to draw the playing field so that it consists of 9 squares. Only then can we begin to explain the game itself. To do this, it is advisable to divide the group of children into 2 teams, one of which will be a “toe” and the other will be a “cross”.

    Then the leader shows how the crosses or toes can be placed on the playing field, and which combination turns out to be winning.

    It is better to do this on the board so that the children can see everything clearly.

    When the children have mastered the rules of the game well, you can play as a whole group several times and only after that invite the children to play independently in pairs. But during a single-player game, the teacher must constantly monitor everyone and help if necessary.

    In the summer, if the children have crayons and smooth asphalt on the playground, the game can be organized on the street.

    Purpose of the game:

    develop memory, attention, observation, quick thinking, the ability to find small changes that have occurred in objects, develop children’s speech, activate children’s vocabulary and teach the correct construction of sentences.

    Equipment:

    blank sheets of checkered paper with playing fields drawn, pens or pencils, a large sample of the playing field attached to a magnetic board.

    Age

    : 6–7 years.

    Progress of the game:

    The teacher invites the children to divide into small groups of 4–5 people. He gives each of them a piece of paper with playing fields 10 x 10 cm drawn on them, consisting of 100 cells.

    Then the leader explains what the numbers from 1 to 10, located vertically to the left or right of the playing field, are for, as well as the role of the letters written on top of each cell from A to K.

    Only now the children begin, with the help of the teacher, to place the ships on the field in such a way that they do not touch each other. There should be: single-deck - 4 pieces, double-deck - 3, three-deck - 2 and four-deck - 1.

    The ships can be positioned however you like, the main thing is that they are within the boundaries of the field.

    Now you can start the game, which involves two participants or two teams. The rules of the game are to determine the location of the ships as quickly as possible and hit them with a projectile that flies strictly along the specified route, for example A-5 or B-10.

    If a player hits a ship, but there are still entire decks left, then the other player replies that the ship is wounded. When all the decks are hit, the ship is considered dead.

    If the player hits, then he has the right to one more move, but if he missed, then he passes the move to the enemy. The winner of the game is the participant who can “sink” all the ships before the enemy.

    Purpose of the game:

    develop memory, attention, observation, quick thinking, the ability to find small changes that have occurred in objects. develop children’s speech, activate children’s vocabulary and teach them how to construct sentences correctly.

    Equipment:

    blank sheets of checkered paper, blue and red pens.

    Age

    : 6–7 years.

    Progress of the game:

    The teacher invites the children to divide into groups of 2–4 people.

    After this, you should take pieces of paper and fold them in half so that the corners coincide with each other. You should unfold the sheet and randomly place 10 small ships in the form of boats (about 1 cm in length) on each half.

    One side will be your field, and the other will be the enemy’s field.

    Now you can start the attack. To do this, the child must place the mine (draw a small circle and color it well) so that it is located exactly opposite one of the enemy ships.

    Then the piece of paper is rolled up again and the same child tries to draw a mine on the reverse side so that a trace of the paste remains on the opponent’s field.

    If this trace is superimposed on one of the ships, then it is considered lost and is crossed out. This means that the baby gets the right to take a second turn.

    But if the mine does not hit the ship, then the turn goes to the opponent.

    There are special rules of the game, which are that you cannot draw a mine on your ship. If this happens, he is considered killed.

    The player who is the first to identify all enemy ships wins the game.

    Table of contents

Timing game plan

All elements of the educational process in kindergarten must be strictly timed. Only in this case there will be no violations of discipline, and all new information will be perceived as efficiently as possible. The game plan consists of 3 important stages:

  1. Introduction – 1–2 minutes. The teacher explains or reminds the rules of the game and distributes the necessary materials. If they are already prepared on the tables, then the purpose of each is explained.
  2. The game itself takes 3–7 minutes. The teacher helps and guides the children’s actions if necessary.
  3. Summing up – 1–2 minutes. At this stage, it is important to praise each participant, regardless of the success of the results of his game.

Even the lotto game is played under the supervision of an adult

An example of the timing of the game “Where can I buy this?”

When studying the topic “Shopping,” the teacher explains to the kids in which departments of the store this or that product is sold. The purpose of this game is to consolidate children’s knowledge about various products and departments of stores (grocery, hardware, etc.), develop the ability to navigate the environment, and cultivate a desire to help adults.

  1. Explanation of the rules: children discuss where mothers buy certain products, then the adult hands out small pictures of the products, and hangs a large poster on the wall depicting various departments of the store (2 minutes).
  2. Children arrange the pictures into the appropriate sections, explaining their choice (2 minutes).
  3. Summing up (3 minutes).

Game “Where can I buy this?” develops the preschooler’s ability to navigate the world around him

Example of a summary of the games “What Shape” and “Loto”

AuthorMakrushina Tatyana, MDOU kindergarten “Skazka”, Saratov region, r.p. Dergachi
NameFragments of printed board games “What Shape” and “Loto”
Age of children, group3–4 years, younger
Description of the game “What Shape”<…Goal: to teach children to distinguish and name geometric shapes familiar to them: ball, cube, brick, prism; develop the ability to find, among several other objects of different colors, exactly the one that the teacher asks for. Progress of the game:
  1. Children sit in a semicircle. The teacher shows the pictures and asks them to name the geometric shape of the object one by one. Explains the difference between a ball and a cube.
  2. He proposes to build a house from a cube and a prism, and lay a path of bricks to it. Draws children's attention to the sizes of “building materials”.
  3. The teacher asks each child to take one geometric shape and name it.
  4. Children play independently, constructing any buildings from existing objects...>
Description of the game "Loto"<…Goal: to train children in the ability to combine objects according to their place of growth: where what grows; consolidate knowledge about vegetables, fruits and flowers. Progress of the game:
  1. In the teacher’s box there are large cards depicting a vegetable garden, a garden and a flower garden, and small cards depicting vegetables, fruits and flowers. Children look at small cards.
  2. The teacher asks the child, who is holding a picture of a cherry, where it grows (on a tree). Then he clarifies where the cherry tree grows. The children answer that they are in the garden. The teacher asks where flowers grow (in the forest, in a flower bed, in a meadow), cucumbers (in a garden bed) and other vegetables.
  3. The teacher gives the children to look at cards that depict a vegetable garden, a garden and a flower garden.
  4. “Now you will play so that everything that grows in the garden appears in the garden, everything that grows in the flower garden ends up in the flower garden, and everything in the garden ends up in the garden. All objects must fit into their squares on the map.”
  5. Whoever closes all the squares first wins. Children exchange cards and the game continues.

This game is used when the task is to systematize and consolidate knowledge about other objects, for example, dishes, furniture, clothes, shoes, etc...>

Quote from: https://www.maam.ru/detskijsad/nastolno-pechatnye-igry-chast-3.html

Printed board games in kindergarten are actively used both directly in the classroom and during leisure time. This type of activity helps not only to practice and consolidate acquired knowledge, but also develops cognitive processes, speech, fine motor skills, develops patience and the ability to follow rules. In addition, children enjoy mastering different forms of games: individual, pair and collective, which develops the skills of constructive interaction with peers.

Didactic games for children 4-5 years old in kindergarten

Printed board games for children 4-5 years old

Paired pictures

Didactic task. Develop observation skills in children; the ability to find similarities and differences in objects depicted in pictures; activate children's vocabulary: similar, different, identical.

Game rule. Select only identical pictures. The one who doesn't make a mistake wins.

Game action. Search for identical pictures.

Progress of the game . Children sit at a table on which pictures are laid out. There are many of them (10-12), they are all different, but among them there are two identical ones. The teacher asks one of the children to find and name identical pictures and show them to everyone playing. Paired pictures are put aside. Then the teacher mixes all the pictures (they must be upside down) and quietly adds another paired picture. Having laid them out on the front side, he again offers to find the same ones. The difficulty lies in the fact that among the cards there can be very similar, but not the same, for example: cups, identical in color and shape, but one with a handle and the other without a handle; two apples are the same, but one has a stem and the other does not, that is, they have subtle signs of difference that children do not immediately notice.

The game is played with a small group of children so that all the children sit on one side of the table and everyone can clearly see the pictures. To complicate the game, you can offer to find not just one pair, but several pairs of identical pictures. Children talk about objects, note how they are similar and how they are different.

Who's doing what

Didactic task. Clarify and consolidate children’s knowledge about agricultural work; develop thinking, ingenuity, concentration, desire to play with peers.

Game rule. Collect from individual parts a whole picture by type of agricultural labor: a tractor driver plows the land, a combine operator harvests grain, milkmaids milk cows, a cattleman cares for animals, a poultry worker feeds chickens, collective farmers weed a field, etc.

Game actions. Search for the necessary parts of the picture; a story about the type of labor depicted in the resulting whole picture. Competition - who will be the first to put together a picture.

Progress of the game. The game begins with a short conversation about agricultural work, during which children remember different professions and machines that help rural workers in their work. Then the teacher reminds the rules of the game learned earlier in other games with pictures. The complication in this game is that the number of parts increases to 10 - 12.

Here you need to be even more attentive and smart. The one who puts the picture together first wins. He receives a winner badge, such as a star.

Make no mistake!

Didactic task. Clarify and consolidate children’s knowledge about different sports; cultivate a desire to play sports, develop resourcefulness, intelligence, and attention.

Game rule. The winner is the one who is the first to put together a picture (of six parts) about one sport.

Game actions . Finding the necessary parts of the picture, putting them together; competition.

Progress of the game . The teacher has cards depicting various sports: football, hockey, volleyball, gymnastics, rowing. The game is played according to the type of cut pictures, but they are cut differently - in the middle there is a picture with an athlete. It is necessary to select for the athlete everything necessary for the game. Whoever completes the whole picture first wins.

Using this principle, you can make a game in which children will select tools for different professions. For example, a builder: pick up all the tools he needs for work - a shovel, trowel, paint brush, bucket; machines that facilitate the work of a builder - a crane, excavator, dump truck, etc.

The pictures depict people of those professions that children are introduced to throughout the year: cook, janitor, postman, salesman, doctor, teacher, builder, tractor driver, mechanic, etc. Images of the objects of their labor are selected for them. The correctness of execution is controlled by the picture itself: from small pictures it should turn out to be a large, whole one.

Domino

Didactic task. To consolidate children’s knowledge about means of transportation: cars, trains, planes, helicopters, ships, boats, and note their features; continue to develop the ability to play together and obey the rules of the game.

Game rules . The winner is the one who finishes the selection of pictures first, puts them according to the rule: plane to plane, car to car, boat to boat - and never makes a mistake; he receives a chip - a red circle.

Game actions . Finding the right pictures, maintaining the order.

Progress of the game . For this game you need to make cards, like in any game like Dominoes. The card is divided into two halves: each of them depicts different types of transport. The game is designed for 4-6 participants. There should be 24 cards. If there are four players, 6 cards are dealt. The game is played like a Domino game. The one who puts down the last card, while others still have them, wins and gets a chip. When the game is repeated, the cards are shuffled. Children count out 4-6 cards without looking, and the game continues.

Lotto

Didactic task. Systematize children’s scattered knowledge about transport, pioneers, school, pets, and family; activate children's speech, practice the correct naming of objects, use general words: transport, pets, school, family, pioneers.

Game rule . Correctly select objects and cover cells with them on large maps that depict a city street, a pioneer camp, a family, a school, or pets.

Progress of the game . Children take the cards themselves. They choose a driver, at whose signal everyone begins to quickly look for small cards and cover the cells with them. Whoever closes all the cells first wins and gets a chip.

The game is repeated several times, with the cards changing. At the end of the game they count: whoever has more chips wins. The teacher does not forget to remind the children to put all the pictures in the box and put it back in its place.

Hunter and shepherd

Didactic task . Exercise children in grouping wild animals and domestic animals; learn to correctly use generalizing words wild animals, domestic animals; cultivate attention and speed of reaction to words.

Game rules . Select and place on the flannelgraph only those pictures that the hunter or shepherd needs (see figure). Whoever selects all the pictures first wins.

Game actions . Search for the required pictures; competition; use of flannelgraph.

Progress of the game. The teacher explains the rules of the game:

— Today we have a new interesting game. It's called "Hunter and Shepherd". Who is a hunter? Who knows? (Children answer.) Yes, he hunts in the forest. Remember what wild animals you know.

“Hare, fox, wolf, bear, squirrel, tiger,” the children list.

- Why are they called wild? - the teacher asks the children. - Right. Because they live in the forest, far from a person's home. So who hunts wild animals?

“Hunter,” the children answer in unison.

-Who is the shepherd? - the teacher asks the question again. - What animals does he graze?

The children answer, the teacher asks all the children to say in chorus the words domestic animals and wild animals.

- So, the shepherd grazes domestic animals, and the hunter hunts wild animals. Now we will choose a shepherd and a hunter for the game. Who wants to be a hunter? And who is the shepherd? (To begin with, he chooses children who are more active.) Vitya is a shepherd, and Zhenya is a hunter. Fine. Now listen to the rules of the game: on this half of the flannelgraph, on the right there is a meadow where domestic animals graze, and on the left side there is a forest where wild animals live.

At the signal “Look!” Vitya and Zhenya will take and put pictures of animals on the flannelgraph. And you, children, keep an eye on them to see if the pictures are selected correctly. If someone makes a mistake, it means he is a bad shepherd or hunter.

The shepherd and the hunter come to the table. "Look!" - the teacher gives a signal. For the first time you should put a small number of animal species (4-5), next time you need to add 2-3 more species to complicate the task.

At the end of the game you can count how many wild animals and how many domestic animals. In the game, there should be an equal number of cards with images of wild animals and domestic animals.

What's extra?

Didactic task . Teach children to notice errors in the use of objects; develop observation skills, a sense of humor, and the ability to prove the correctness of one’s judgment; consolidate knowledge about working tools.

Game rule . Cover with cardboard only the picture that is unnecessary. The first one to discover the unwanted item wins.

Game actions. Find and close unnecessary items.

Progress of the game . People of different professions are drawn on large maps, and in the cells are the objects and tools they need for work. Among them there are those who are not needed for this profession. For example, in the center there is a drawing that depicts a nurse treating a patient, and in the cells are drawn all the objects necessary for her work, including dumbbells.

Children playing should notice and cover the unnecessary object with a clean square. Here you need to select pictures with professions familiar to children: cook, janitor, driver, combine operator, builder, teacher, salesman, etc. Children exchange cards and the game continues.

When does this happen?

Didactic task . Strengthen children's knowledge about the parts of the day; exercise them in comparing pictures with parts of the day: morning, afternoon, evening, night.

Game rules . According to the word that the teacher says, show the card and explain why he picked it up.

Game action. Search for the desired picture.

Progress of the game. On the table the players have different pictures reflecting the life of children in kindergarten: morning exercises, breakfast, classes, games in the area, sleep, cleaning the group room, sledding, parents coming, etc. There should be several scenes of pictures for each part of the day. Children each choose any picture for themselves and look at it carefully. When they hear the word morning, all the children raise the picture and each one explains why he thinks it is morning: the children come to kindergarten, the teacher is waiting for them, they do morning exercises, wash, brush their teeth, have breakfast, study, etc. Then the teacher says word day. Pictures are raised by those who have an image of some event or activity of children at this time of day: on a walk, working on the site, having lunch, sleeping. “Evening,” says the teacher, and the children raise the corresponding cards.

- Why did you show this card? - asks the teacher of the summoned child.

“Because the mothers came for the children, it’s dark outside,” he answers.

“Night,” says the teacher, and the children pick up cards with pictures of sleeping children.

This strengthens children’s knowledge about the parts of the day. For each correct answer, children receive chips: pink chip - morning, blue - day, gray - evening, black - night.

Then all the cards are shuffled, and the game continues so that the words are called in the reverse order: the teacher says, for example, evening, and then morning, i.e., thereby increasing attention to the verbal signal.

Where can I buy this?

Didactic task . To consolidate children’s knowledge that different goods are sold in different stores: grocery stores, department stores, bookstores (there are different grocery stores: “Vegetables and Fruits,” “Bakery,” “Milk”; department stores: “Shoes,” “Clothing,” “ Fabrics", "Children's World", "Sports Store"); teach children to distinguish stores according to their purpose, to navigate their surroundings; cultivate a desire to help parents make simple purchases.

Game rule. Match the items shown in the small pictures with the names of the stores on the large cards. The game is played according to the “Loto” type. The one who makes no mistakes and is the first to cover all the squares wins.

Game actions. Search, find pictures, cover the cells with them. Competition.

Progress of the game. At the beginning of the game, the teacher conducts a conversation with the children about whether they know where their mothers buy food, necessary things, items, what stores they know, what are the names of the stores that are close to their home, do they help their parents buy bread , milk and other products. After the conversation, the teacher shows large maps on which different stores are drawn. Children learn from store windows what is sold there (some children can read the words bread, milk).

- Now, children, let's play. I will give you small cards, and then you have to say where, in which store you can buy it, bring the card and put it on the big card, to the store where you can buy it. Take your time, look carefully at the picture!

Having distributed the cards, the teacher gives the signal: “Start the game!” Children come to the table and place their cards on the squares of a large map. Where the “Milk” store is depicted, cards are placed with images of bottles, packages of milk, cheese, butter, sour cream, cottage cheese, etc. The teacher checks the correctness of the children’s actions and rewards those who correctly found the right store.

The game helps children learn that everything people need is bought in stores; there are different stores.
You need to know which store is near your home in order to help your parents make simple purchases. Pages: 2

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