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Organizing a role-playing game using a technological map

Natalia Konkina

Organizing a role-playing game using a technological map

Organizing a role-playing game using a technological map

.In November last year, our kindergarten hosted a methodological association of educators dedicated to innovative methods of working with preschoolers.

At this event, I gave a presentation based on my work experience on the topic “Using a technological map to organize a role-playing game .” During preparation, I found a lot of material on the site and express my deep gratitude to my colleagues.

So, the report.

play still remain relevant . After all, play, as we know, is the leading activity of a child.

Let's consider a role-playing game .

The pedagogical value of the plot-role-playing game lies in the fact that during the game , in addition to the relationships dictated by the plot , the role taken or the rules, another kind of relationship arises - no longer conditional, but real, actual relationships between children.

In the game, it becomes clear: how the child feels about the successes or failures of his play partners, whether he enters into conflicts with other participants in the game , whether he knows how to restrain immediate impulses, whether he is ready to help a friend , whether he is attentive to other participants in the game , how accurate he is in fulfilling the role, etc. d.

Doctor of Pedagogical Sciences Alexander Vladimirovich Zaporozhets in this regard wrote that children's play is “a genuine social practice of a child, this is his real life in a team in which social qualities and moral consciousness of a child’s personality are formed.”

What do we have now? Unfortunately, we are faced with the primitivization of children's games. The main reason for this situation is the simple non-interference of adults. Moreover, some do this simply because they do not consider it necessary to observe children’s play at all - they play and play for themselves, the main thing is that there are no fights and quarrels; while others take a completely principled position, sincerely believing that children’s play should not be interfered with. In the end, we have what we have.

Leaving the right to choose a game to the child , the teacher needs to try to see the immediate prospects and correctly predict the development of children’s play activities. In accordance with program objectives, individual characteristics and interests of each child.

The main methods of pedagogical guidance of children's role-playing games are the method of dialogue, the creation of problem situations, direct and indirect influences on the game and the players.

In addition to these methods, in my practice I began to use technological maps of plot-role-playing games . This is what I want to share with you.

What is a technological map ? .

The explanatory dictionary gives this definition.

TECHNOLOGICAL CARD - a form of technological documentation in which the entire process of processing a product is recorded, operations and their components, materials, production equipment, tools, technological modes , time required for manufacturing the product, qualifications of workers, etc. are indicated.

There are technological maps of dishes , products, processes, lessons.

And we will look at the technological map of the game - a sequence of actions that is depicted graphically (i.e. in the form of diagrams or drawings, since children (the majority)

They don’t know how to read yet.

The technological map offers a new approach to organizing a story game by modeling it. Based on the developed model, the teacher helps children remember episodes, actions of game , and the content of relationships.

These technological maps were developed based on the method of comprehensive support for amateur games, which was proposed by teachers S. L. Novoselova and E. V. Zvorygina and first published back in 1979. During development, special attention was paid to ensuring that the tasks of not only the full education of children in all five complementary educational areas were solved, but also the tasks associated with the progressive development and complication of the play activities of the pupils themselves.

But how can children decipher the technological map ? They can if they took part in its compilation (that is, this is the easiest way to understand - do it step by step with them)

Together with the children, we compiled a technological map that will help organize any role-playing game . It is universal for any age and any subject . Many thanks to Svetlana Mozhanova - it was in her material that I saw this.

Any game has its own rules. This card shows the basic rules: "Call your friends"

,
“Assign roles”
,
“Choose the necessary items”
,
“Play”
,
“Clean up the toys”
.
I want to share with you my experience of creating a technological map for the game “Flight into Space”
.

We all know that when organizing a role-playing game , we must give children maximum information on the topic of the plot .

It is necessary to enrich in every possible way the direct and indirect experience of children, their ideas about the objective world and social relationships in various areas of reality. Moreover, this knowledge should not only be “encyclopedic”

, as practical, effective in nature, it must be
“living”
knowledge, such experience that the child could put into practice.

Therefore, we watched cartoons and presentations about space

including at home (parents were instructed to watch the cartoon “The Secret of the Third Planet”

, talked, looked at illustrations in books, atlases

played board games , built space objects from construction sets

Productive activity was no exception: they created a model of outer space from plasticine:

Colored pictures on a space theme to create the album “Deep Space”

Drawing space objects using stencils

Let's return to the technological map .

While composing it, the children and I came up with game stories , which I wrote down. Then together we turned these stories into graphic drawings, i.e., we modeled situations.

Together with children and parents, they prepared attributes for the game that would give the child the opportunity to show imagination, creative imagination, and resourcefulness.

And now I suggest you look at the photo report of the role-playing game “Flight into Space”

, which was carried out using
a technological map . children's interest in learning a new game plot that will involve everyone. The technological map of our game is in the very first photo, under the title.
Delivery of the rocket to the cosmodrome

Installing the rocket at the launch position

The Space Center is always in touch.

Physical training classes for astronauts under the guidance of a trainer

Pre-flight medical examination

Farewell to family...

Ready to start!

Have a good flight! Good luck!

At the initial stages of mastering the game, it is better to use technological maps with a ready-made (pre-invented) plot , depicted schematically on one sheet. And with the enrichment of the gaming experience, technological maps can be compiled by the children themselves from individual fragment cards .

. At the request of the children, the storylines can be changed by complicating the plot and the number of roles.

Dear friends! I invite you to see what plots for the game the children and I have depicted graphically. From such plots a technological map is then compiled .

And I suggest you title cards

Match the picture with the action

This is only a small part of the possible plots . We will definitely continue creating and playing them.

Thus, the use of a technological map of a role-playing game awakens and maintains children’s interest in the game, and also promotes the manifestation of independence and initiative.

Set of HRE "Industry"

Mega - three role-playing games that form ecological thinking, ideas about the properties and uses of substances, and develop logic in the process of sorting objects.

Cultural capital “2 in 1” - promotes the development of emotionality, imagination, creativity and communication culture of children, forms artistic and aesthetic perception.

Transport systems “4 in 1” - SRI, which will help the teacher expand the technical horizons of children and teach them polite behavior at the airport, river port, railway and bus station.

Healthy lifestyle “4 in 1” - instills in preschool children a culture of physical health and aesthetic improvement of their body through sports training, spa treatments, dancing and martial arts.

Financial world “3 in 1” - the role-playing game includes a bank, a cash register, an ATM and a post office, which is convenient for introducing children to the basics of financial literacy.

Set of SRI “Avtoboom”

Due to its large size, six special equipment vehicles and a gas station contribute to the physiological development of children. And during the role-playing game, situational behavior on the road and in emergency situations is modeled.

  • Ambulance - will help children remember how important it is to show sympathy and participation in a timely manner to a person who needs medical help.
  • Police - creates the belief that law enforcement agencies are in charge of order, offenses are punishable and everyone needs to obey the laws.
  • Fire department - convenient for teaching children the rules of safe behavior at home or in a public place in case of fire.
  • Military is one of the story-based games for instilling patriotism and a sense of responsibility for one’s country.
  • Taxi instills in children respect for the work of service providers and improves the culture of communication with representatives of different professions.
  • Truck - the game gives an idea of ​​the importance of any profession, as well as the importance of service organizations in the comfortable life of citizens.

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