Relay race games for children of senior preschool age during the “Fun Starts” walk


Sports relay races for schoolchildren

Relay race with skipping rope

The players of each team line up behind the common starting line in a column one at a time.
A rotating stand is placed in front of each column at a distance of 10 - 12 m. At a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and grabs it in one hand. He moves back by jumping on two legs and rotating the rope horizontally under his feet. At the finish line, the participant passes the rope to the next player on his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins. Counter relay race with bars
Children are divided into teams of 6 - 8 people each.
Participants line up in opposing columns one at a time at a distance of 8 - 10 m from one another. The guides of the columns of the first group receive 3 wooden blocks, the thickness and width of which are at least 10 cm, length - 25 cm. Having placed 2 bars (one on the starting line, the other in front, one step from the first), each of the managers stands on the bars with both feet , and holds the third block in his hands. At the signal, the player, without leaving the bars, places the third bar in front of him and transfers the leg that was behind him to it. He moves the freed block forward and places his foot on it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the starting line, does the same. The team whose players switch places in the columns the fastest wins. Animal relay
The players are divided into 2 - 4 equal teams and line up in columns one at a time.
Those playing in teams take the names of the animals. Those standing first are called “bears,” those standing second are called “wolves,” those standing third are called “foxes,” and those standing fourth are called “hares.” A starting line is drawn in front of those in front. At the teacher’s command, team members must jump to a given place just like real animals do. The "wolves" team runs like wolves, the "hares" team - like hares, etc. Rhythmic relay race with sticks
The game is played between two or more teams that line up in columns in front of the starting line.
The first team players have gymnastic sticks in their hands. At the leader’s signal, the players run with them to the stand located 15 m from the starting line, run around it and return to their columns. Holding the stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner standing in front of him, who is next, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have run the distance. Jumping on stripes
On the floor across the court, there are strips 50 cm wide. Players playing in teams stand on one side of the court.
At the signal, the first players begin to jump from strip to strip. Jumps can be performed from foot to foot, two at the same time, etc. - according to the instructions of the teacher. Those who complete the task correctly receive a point. The team with the most points wins. Repeated 2-3 times. Unload the car
Children are asked to unload the “cars” with “vegetables”.
The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume. Other participants can then "load" the machines; In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars. Machines can be boxes, chairs; vegetables - skittles, cubes, etc. Relay race with stops
Players of each team take turns covering the distance, at any moment the leader can give a signal (whistle), the players must take a lying position, as if doing push-ups.
When the signal is repeated, the relay continues. A Difficult Burden
Participants are divided into teams of two.
Each pair of players receives two sticks up to 50 cm long and a board 70-75 cm long, with a flag attached to it. Standing side by side, players keep their sticks facing forward. A board is placed on the ends of the sticks. In this form, with joint efforts, they must carry their burden to the designated place and return back. If the board falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster is considered the winner. Passing the swamp
Each team is given 2 hoops.
With their help it is necessary to overcome the “swamp”. Groups of 3 people. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can get back to the start line via a “bridge”, i.e. just roll the hoops on the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”. Calling the players
The players are divided into 2 teams and stand in a column one at a time.
Team players are counted in numerical order. The manager calls the number. For example: 1, then 5, etc. The called players run to the designated place, run around the stand (object) there and return back. The team whose player returns first gets a point. The team that gets the most points wins. Running in sacks
Children line up in two columns, the distance between the columns is 3 steps.
Holding the bags with their hands near their belts, they jump to the designated place (flag, stick, or other object). Having run around him, the children return to their columns, climb out of the bags, and pass them on to the next ones. This continues until all the children have run through the bags. The team whose players complete the task faster wins. Bring a piece of paper
You need to prepare 2 sheets of paper (you can use it from a notebook) The players are divided into two teams, which line up parallel to one another.
The first player of each team is given a piece of paper on their palm. During the game, the sheet should lie on its own in the palm of your hand - it should not be held in any way. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it on your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one moves to the end of the row. This continues until the turn reaches the first one. The team that completes the task faster wins. Stubborn Egg
Form teams of 6 people each.
Divide the teams into pairs. The pair's task is to carry the egg between their foreheads to the indicated marker and back. After this, the egg is passed on to the next couple. Competitors may only support the egg with their hands beyond the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins. Running on the clouds
For this game you will need five representatives from each team.
Place participants in a row and tie two inflated balloons to each participant's right and left leg (4 balloons per person). On command, the first participants set off - their task is to run to the end of the distance marker and return back, passing the baton to the next member of their team. Each burst balloon earns the team one penalty point. Jumpers
Children are divided into two teams and line up in columns one after another.
Following the leader’s signal, the participants of each team perform a jump, pushing off with both feet. The first one jumps, the second one stands at the place where the first one jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumped further wins. Pass the ball
Children are divided into two teams.
The players of each team line up one after another in a column. The first participants hold a ball in their hands. Following the leader's signal, the first player on each team passes the ball to the one behind him, overhead. The last person on the team, having received the ball, runs to the beginning of the column, stands first and passes the ball to the next person behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins. Air Kangaroos
Divide the participants into teams and ask the participants to stand one behind the other.
Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it until the end of the distance marker. Returning back in the same way, he passes the ball to the next player, etc. The winner is the team whose players finish the relay first. Climb through the hoops
All players are divided into two teams and lined up in columns one at a time.
At a distance of 3 and 5 m opposite each column there are two hoops one after the other, and at a distance of 7 m there is a ball. Following the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, lift it above their heads, put the hoop on themselves, squat down, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , raised above your head and lowered to the floor. After this, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins. Using jump ropes,
the players are divided into two teams, each of which is distributed in pairs.
Pairs of each team stand in columns 3-4 steps from each other and hold short jump ropes by the ends at a distance of 50 - 60 cm from the floor. At the leader’s signal, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then successively jump over the ropes of all pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. Once the first rope is picked up from the ground, the second pair puts down their rope, jumps over the first rope, runs past the column to its end and jumps over the ropes to their place. Then the third pair enters the game, etc. The team whose players finish the relay first wins. Baba Yaga
Relay race game.
A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. He holds the bucket by the handle with one hand, and a mop in the other hand. In this position, you need to walk the entire distance and pass the mortar and broom to the next one. Potatoes in a spoon
You need to run a certain distance, holding a spoon with a large potato in your outstretched hand.
They run in turns. The running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! The one with the best time wins. Team competition is even more exciting. Get into the basket
Participants are divided into two teams.
Two baskets are placed at equal distances from them. Each team is given a large ball. Participants, in order, begin to throw the ball into the basket. The team with the most hits in the basket wins. Cycling races
The bicycle in this relay race will be replaced by a gymnastic stick.
Two participants need to ride the stick at once. They are cyclists. Each cycling duo, holding a stick between their legs, will have to ride to the turning point and back. The fastest ones win. Changing places with gymnastic sticks
Players of 2 teams line up opposite each other at a distance of 2 m. Each player supports a gymnastic stick with his hand (covering it with his palm on top), placed vertically on the floor behind the marked line.
At the signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner’s stick so that it does not fall (everyone leaves their stick in place). If any player's stick falls, his team receives a penalty point. The team whose players score fewer penalty points wins. Relay race with sticks and jumps
The players are divided into 2 - 3 equal teams, which line up in columns one at a time, 3 - 4 steps from each other.
They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. At the signal, the first numbers reach the mace (medicine ball) installed at 12 - 15 m, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding the ends of the stick, both players pass it under the feet of the players, moving towards the end of the column. Everyone jumps over the stick, pushing off with both feet. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, etc. The game ends when all participants run with the stick. When the starting player is again first in the column and a stick is brought to him, he raises it up. Ball race over their heads and under their feet
The participants of the game line up in columns one at a time.
The distance between players is 1 m. The first numbers are given balls. At the leader’s signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between his legs, the third - again over his head, the fourth - between his legs, etc. The last player runs with the ball to the beginning of the column and passes it back over his head. So each player passes the ball once over his head and once between his legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to his place first wins. Running
At the signal, the first participant runs to the turning flag and back, having reached the team, slaps the hand of the next participant - passes the baton.
Spin
This game is a relay race with a jump rope: before the turning point, players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.
Puck!
The team consists of 10 – 12 people.
Teams line up one at a time. The guides have hockey sticks in their hands and a puck on the floor. In front of each team there is 1 - 2 posts, and on the other side of the site there is a goal. At the signal, the first players run with the puck and the game begins. Bring a piece of paper You need to prepare 2 sheets of paper. The players are divided into two teams. The first player of each team is given a piece of paper on their palm. During the game, the sheet should lie on its own in the palm of your hand - it should not be held in any way. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it on your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the palm of the next participant. The team that completes the task faster wins. Siamese twins
Two participants stand with their backs to each other and clasp their hands tightly.
They run sideways. The backs of the players should be pressed tightly against each other. Roll the ball
Teams line up in columns one at a time.
The first player on each team has a volleyball or medicine ball in front of them. Players dribble the ball forward with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players return to their teams and pass the ball to the next player. The team that completes the task wins. Take it last
The players of the two teams line up in a column, one at a time, behind the common starting line.
In front of the columns, at a distance of 20 meters, towns, clubs, cubes, balls, etc. are placed in a row. Items are 1 less than the total number of participants on both teams. At a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), return back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same thing. The team whose player takes the last item wins. Running over bumps
The players are divided into teams, the players of which line up in columns one at a time.
In front of each team, from the start line to the finish line at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are drawn along a straight or winding line. At the leader’s signal, the first numbers with the baton jump from circle to circle, after which they return back by the shortest route and pass the baton to the next player, who performs the same task. The team whose players finish the relay first wins. Getting ready for the hike
The team lines up, with a backpack in front of the first participant. There are dishes 15-20 steps away from both teams. Each player needs to run to the dishes, take one item, return, put it in the backpack and touch the next player with his hand - “pass” the baton. Then the next participant runs. Teams are given three points for speed and for neatly packing their backpack.

Water games, water relay races, swimming for children

Water games are useful for everyone - both adults and children - they help in the treatment of certain diseases (for example, back disease), are an element of hardening the body, help overcome the fear of water and are excellent entertainment while swimming. Here you will find interesting water games for both those who already know how to swim and for learning swimmers. Sea battle

We divide the children into 2 teams, they stand in 2 lines waist-deep in the water. Their task is to spray the enemy so that he turns his back to them. The participant who turns his back to the opponent is eliminated. The winner is the team whose players resisted the onslaught

Springboard

This is a fun game, 3 - 7 people can participate. The task is to get everyone into the water up to their chests, then lift one participant, swing him and throw him out as far as possible. And so one by one, the fallen one returns to all participants and continues to participate in this game.

Leapfrog in the water

Participants must enter chest-deep water and stand in a column, spreading out at a distance of about 2 meters from each other. Participants stand in a column one at a time at a distance of 2 m from each other. The task of the last player is to jump over, leaning on the shoulders of the player in front, run up to the next one - swim between his legs, etc. until you reach the beginning of the column. The last participant continues the relay race.

Ball race

This is a water relay race. The players are divided into 2 teams, each has a ball. Teams stand in lines, the distance between the lines is 3 meters, and between the players is approximately 1 meter. The task is this: the player in front must pass the ball between his legs to the one behind him (immersed completely in the water - with his head), the next player must do the same, etc. The last player passes the ball over his head to the one in front and so the ball must reach the first player. The winner is the team that has completed this procedure a predetermined number of times.

Dolphins

1 more relay game. Participants are divided into 2 teams (possibly 3). You will need plastic hoops; they are connected to each other in the form of a path. The players’ task is to dive under the first hoop and emerge in the middle, dive into the next hoop from above, and emerge at the 3rd, etc. As soon as a participant reaches the end of the lane, the next participant begins to dive. The winner is the team that travels this path faster and makes fewer mistakes.

Swimboard race

This is a team game, we need 4 swimming boards, the game takes place in the pool. 2 teams line up at both ends of the pool, each with 5 boys and 5 girls. Boys are on one side of the path, girls are on the other. At the signal, 2 people from the team (a boy and a girl) simultaneously begin swimming with the board forward. Their task is to meet and, after exchanging boards, continue moving to the opposite side of the pool. Near the opposite side, the participants pass the boards to the second numbers, and they themselves leave the water. The last numbers in the columns complete the relay. The team that finishes the race first wins.

Fight on the water

To play, you need swimming boards or rubber circles according to the number of players. Two teams participate, which differ in the color of the caps on their heads. First, five boys compete, then girls. Before the start of the fights, players on different sides of the pond take a lying or sitting position on the boards. At the signal, the players move closer together, raking with their hands. Swimming up to each other, everyone tries to seize the moment and with a deft movement drags their opponent into the water. However, if you miss, it is not difficult to lose your balance and end up in the water. Whoever suffers such a fate is eliminated from the fight. The winner is the five players who, by the end of the battle on the water, will have more of their participants on the boards. The game can be played both for a time (5-8 minutes) and until the complete victory of one of the teams.

Get the ball into the water

To play, you will need medium-sized balls (preferably different colors) and 2 teams. The players’ task is to throw the ball into the water as far as possible, and then jump into the water and swim as far as possible to the opponent’s ball, returning it to the shore by pushing it in front of them. The first participants pass the ball to the second and the game continues.

Ball over the line

Players from two teams enter the water and line up at opposite sides of the pool facing the middle. The side is for them in the game the line of the house that they defend. The leader throws the ball into the middle between the teams. The players swim towards him and, having taken possession of the ball, begin to throw it among themselves, trying not to give it to the opponent. The challenge is this. To approach the opponent's house and touch the side of the pool with the ball. In an open reservoir, the playing field is limited by floats and paths of floats. The game lasts 10 minutes. The team that manages to touch the opponent's house with the ball the most times wins.

See other topics from this section here - Children's games and competitions for the street and at home, for holidays and birthdays

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