Russian folk game "Stream" for preschoolers


Outdoor games about birds

The rules of the games are simple, and the teacher can develop the plot.

“Crested hen”

The players are a chicken (teacher), a cat and chickens. The cat is sleeping, the rest are walking. On command, the cat wakes up and chases the chickens. They run to the chicken, which protects them by covering them with its “wings.” Then the roles change.

Crested hen

“Birds are flying”

Birds sit on a raised platform (for example, a board). The teacher says: “Sunny!” Everyone jumps off and flies. After the word “Rain!” the children jump back. The commands are repeated.

“Chickens in the garden”

The watchman walks around the garden, the chickens sit behind the fence. The watchman sees that there are no chickens and goes away. The chickens climb over the log and run around the garden. The watchman rushes at them, claps his hands and shouts: “Shoo!” Everyone runs away.

“The chicken went out for a walk”

Children aged 4-6 years old participate. The presenter reads a poem, and the players act according to the text. “The chicken went for a walk, to nibble some tasty grass...” - they wave their arms and raise their legs. “Rake with your paws, look for grains” - squat down, look for grains, etc.

The chicken went out for a walk

“Birds in their nests”

Birds sit on chairs (in nests). On command they fly away, flapping their wings, and play. The teacher says: “Into the nests!” - everyone is rushing to their places. The task is to take your chair.

Birds in nests

“Sparrows and the car”

The teacher depicts a car, sparrow children run around the playground. At the signal “A car is coming!” sparrows fly to their nests (on benches). The car drives away, the command “The path is clear!” sounds, and everyone flies again.

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Sparrows and car

“Sparrows and the cat”

The cat is sleeping. The sparrows slowly sneak up to him, saying: “The little black cat is lying down. Pretended he was sleeping.” The cat jumps up shouting “Meow” and catches the sparrows. Everyone scatters. Those who managed to escape sneak away again.

Sparrows and cat

“Birdhouses”

Game for preschoolers. Odd number of players. Birdhouse circles are drawn, each containing a pair of “birds”, one starling is left without a nest. Children run around pretending to fly. At the command “Starlings have flown!” run to circles. The task is to get into the birdhouse.

“Cuckoo Little”

Draw circles (nests), one less than the number of players. Among the birds there is one cuckoo. “Let's fly!” - birds fly across the field. At the command “Home!” everyone is in a hurry to take the nest. Whoever has no room left becomes a cuckoo.

“Jump-jump…”

Participants line up in lines. The teacher says: “Hop, hop, the little blackbird has gone to the river.” To the rhythm of the verse, the ranks jump towards each other, the players become pairs.

Jump jump

"Crows"

Show images of different birds: crows, tits, owls, herons, etc. The teacher asks to name the bird in the picture.

Crows

"Migratory birds"

Bird children fly in a flock. At the command “Buran!” they rush to take refuge in the “forest”, jumping over obstacles - benches, balls. “The storm is over” - everyone runs out of cover and continues the flight.

"Swan geese"

A shepherd grazes geese on the lawn. A wolf sleeps nearby. “Geese-geese!” - “Ha-ha-ha” - “Do you want to eat?” - "Yes Yes Yes!" Geese are flying home across the meadow, and the awakened wolf is trying to catch them. Those whom he touches with his hand go into the wolf's hole.

Swan geese

“The Mother Hen and the Chicks”

The chickens jump on the ground while the hen (the teacher) stands aside. At the command “Big Bird!” children run to the hen and hide “under the wing.” The big bird flies away, everything repeats itself.

“Fox in the Hen House”

The fox drives, the rest of the children pretend to be chickens. At the command “Fox” they run into the chicken coop and sit on a perch (bench). Those who do not have time to hide are taken into the hole by the fox. Everything is repeated until the next signal.

“The Birds and the Cage”

One group, holding hands, creates a circle (cage). The second group is birds. At the command “Open the cage!” children representing a cage raise their hands, and the birds fly inside.

You need to have time to fly out before the signal “Close the cage!”, at which the hands are lowered. Those who didn’t have time stand in a circle. The game continues until 1-3 birds remain in the wild.

“Falcon and Doves”

Pigeon houses at different ends of the field. The falcon walks in the middle. He commands: “Fly, pigeons!” The pigeons run from the houses to the other side, and the falcon tries to catch them. Whoever the falcon touches with his hand moves aside.

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“Happy Sparrow”

The sparrows listen to the leader. “A sparrow jumps on a branch” - everyone jumps. “The bird says - tweet” - they depict chirping. This is a game for younger children. Instructions can be given in verse.

“Owl”

Children depict butterflies, mice and bugs, and the driver (Owl) sits still. At the command “The day is coming!” the participants move, but at the words “Night is coming!” everyone freezes.

The Owl flies out and takes with it those who move. The owl is not allowed to continuously watch one player.

Owl

“Swallow without a nest”

Circles (nests) are drawn on the ground, one less than the number of participants. Children run around the playground pretending to fly. The command “Fly, swallows!” sounds. Everyone is occupying nests. The one for whom there was not enough circle becomes a swallow without a nest and leads in the next round.

"Thrush"

There must be an even number of players - from 10. Children stand in two circles - outer and inner. They turn to face each other, forming pairs.

Say the words:

I am a blackbird, you are a blackbird, I have a nose, you have a nose, I have eyes, you have eyes, I have lips, you have lips, My name is Misha, what is your name? My name is Fedya. High five!

They clap their hands. The circle takes one step to the right, the game continues with new pairs.

“Penguins with a ball”

Two teams of players stand at a distance of 4 m from a landmark. The guys hold the ball between their legs, run around a landmark, come back and pass the ball to the next participant. The last player wins the team. When the ball falls, you need to start running from the start.

Penguins with a ball

“Hunters and Ducks”

Participants are divided into ducks and hunters. A large circle is drawn on the site, indicating a pond. Ducks swim in the pond without leaving its boundaries, and hunters in a circle throw a ball to each other, trying to hit the ducks with it. Then the roles are changed. The team that knocks out the most ducks in the allotted time wins.

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Hunters and ducks

“Cockfight”

Two teams line up opposite each other. Imitating roosters, children put their hands behind their backs and jump on one leg. At the signal, the participants approach each other, trying to force the opponent to step on the ground with his other foot. The supporting leg cannot be changed during the fight. The player who touches the ground leaves the field. The game ends when one of the teams has no participants left.

A one-on-one game is a duel between the strongest team members.

“Owl and the Birds”

One child is nominated to be an eagle owl, the rest choose birds whose voice they can imitate. For example, seagull, chicken, magpie, pigeon, etc. The eagle owl moves away, the birds sing in their own voices and fly. On command, they hide in nests (on stumps, benches), and the eagle owl flies in and tries to catch someone and guess the bird. Caught is a new eagle owl.

“Cranes-cranes”

The children walk measuredly behind the leader around the playground. The leader of the flock says: “Cranes, cranes, bend over in an arc!” – players form an arc. The leader speaks faster: “Cranes, cranes, come on, make a rope!” – participants line up in a column without stopping movement. With the acceleration of the tempo, the commands come: “Writhe like a snake!”, “Curl yourself like a snake in a ring,” “Straighten up like a snake!” etc. The game continues until the cranes get confused.

“The Falcon and the Fox”

A fox, a falcon and falcons take part. The falcon runs around the site, making voluntary movements and flapping its “wings”. The falcons copy his behavior. At a signal, a fox appears - at this time all the falcons must squat down. Those who do not have time fall into the clutches of the fox and are temporarily eliminated.

"Third wheel"

Players are shown slides (pictures), each of which depicts 3 birds. The child’s task is to indicate which bird is the odd one out. For example, stork, swan and sparrow. The “extra” sparrow, because it is a wintering bird.

Third wheel

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